Notes on features and problems from the development of D2X-XL, newest first.
D2X-XL On Windows 9x/ME
A D2X-XL user from Brazil contacted me about the software these days: He had problems getting it to run on his rather outdated,
low end machine (AMD Duron 750 MHz, 128 MB RAM, Geforce MX 440, Windows ME). One problem was that my executable had been produced
with Microsoft Visual C .NET 2003, hence requiring additional DLLs (msvcr71.dll) to run. I had switched to .NET because the latest
SDL versions referenced Windows API elements that were only accessible with MSVC 6 by installing the Windows platform SDK and a
processor pack, while they compiled with .NET without a hitch.
The guy knew something about source ports and coding, so I gave him my old MSVC 6 projects, and he managed to come up with an
almost working solution (only problem was an unresolved reference which was easy to fix). The advantage of that executable is that
it doesn't need any of the dlls the .NET version needs, so I figured it might work on 16 bit Windows versions and added it to the
Windows D2X-XL distribution (d2x-xl-win16.exe). Of course flawless operation on these OS's isn't guaranteed ... but you can try.
News
A new D2X-XL update fixing broken screen resolution persistence is available
There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)
Believe it or not: There's a new D2X-XL version online!
Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19
After a really long time, another new DLE version is available
A new DLE version is available (hear, hear!) :D
A new Max OS X version of D2X-XL is available!
D2X-XL now offers a cartoon style render mode!
New D2X-XL and DLE versions are available
Blarget has got his own area in the level spotlight
New D2X-XL and DLE versions are available
A couple of levels have been added to the level spotlight
Hooray! We're finally having a new Mac OS X version of D2X-XL!
D2X-XL now features an observer mode for multiplayer games
A new D2X-XL version with improved multiplayer synchronization is available
A new D2X-XL version fixing out of sync problems in multiplayer games is available
A new D2X-XL version with many multiplayer bug fixes is available
Added high quality (ogg) Descent 1 and 2 music to the downloads area
A new D2X-XL version with important bug fixes is available
D2X-XL compiles and runs on Linux again!
Descent 1 and 2 high res textures are now available as complete downloads
A new DLE version with a ton of bug fixes and improvements is online
A new D2X-XL version is online
A new D2X-XL version with a much needed bug fix is online
A new DLE version is online
Published another DLE version with more bug fixes and improvements by Sirius
Published a new D2X-XL version
Published a new DLE version with tons of bug fixes and improvements by Sirius
D2X-XL now supports Oculus Rift 3D headsets!
Updated DLE and D2X-XL to support new level features requested by Pumo
Added an article about DLE's new tunnel generator to the worklog
DLE's new tunnel generator is finished
Added a new article to the worklog
Published a new DLE version
Added a new article to the worklog
Added two new articles to the worklog
D2X-XL and DLE-XP now support triangular segment sides!
DLE-XP has an OpenGL render and 1st person view!
New DLE-XP version available
Wrote a new worklog article
Check out DarkFlameWolf's level spotlight section!
New DLE-XP and D2X-XL versions are available
A new DLE-XP version is available
Added a worklog article about the way point feature