D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Support For Triangular Segment Sides

The Descent engine's limitation to using segments with six sides and eight corners for constructing any level for it was one of the last big boundaries of mankind. Not right? Well, at least the part building Descent levels, anyway. I, like many Descent level authors, had suffered from the inability of Descent to handle a segment with less than six sides. There was just no way to make it work right with a segment that had one of it's sides compressed to forming a single edge, giving the segment a wedge shape to achieve just that level structure one had in mind.

I had always shied back from changing this because the implications of the required changes seemed complex, hard to overlook and prone to dragging a host of other changes after them. After a recent proposition to add support for triangular segment sides to DLE-XP and D2X-XL, I started to think about this feature again, and the more I thought about it, the more feasible it looked. It was very helpful that I had almost completely rewritten both D2X-XL and DLE-XP at this point.

There were additional requirements surfacing unexpectedly anyway - I wrote about it in the previous worklog entry - but actually these were more of a complete task of their own and ended in a very desirable feature of DLE-XP: Its new OpenGL based renderer. So what appeared like a problem, turned into a great benefit.

There's not left much more to say than that DLE-XP and D2X-XL now fully support segments with triangular edges down to tetrahedrons. Level authors, make something of it!

Here are screen shots of a small D2X-XL test level with various segment shapes:


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.