D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

DLE-XP: Floating Tools Layout

When I had designed DLE-XP, I wanted it to have a nice, tidy interface where the mine editing area would not be obscured by dialogs floating around on top of it, yet where you would have all the functions you needed at any moment of level editing right at your hands, or reachable with a mouse click. I think I have achieved that goal quite well - but while my approach will work well on big screens because the tools and texture selection pane leave a lot of space to the mine view, it wasn't well suited for smaller screens, and particularly for multi-monitor setups using several smaller monitors.

I had therefore started to try and rebuild the DMB2 interface as an alternative layout, but since many DLE-XP dialogs bundle several DMB2 dialogs, creating an exact replica of DMB2's multitude of dialogs would have required me to duplicate a lot of code and split it into separate parts for each of the DMB2-style dialogs.

When I had started to port DLE-XP to C# .NET, using a nice UI library promised to solve that problem by offering detachable dialog sub windows; but DLE.NET is still quite a bit in the future. After starting to think about it again I finally had a simple and promising idea: Why not just make the current dialogs float? While this would not create an exact copy of the DMB2 interface, it would actually offer its advantages (freely placeable dialogs) while avoiding its disadvantages (too many disjoint dialogs containing related functions).

Doing that only took me about six hours, and there it is: DLE-XP 1.9 with a new layout mode 'floating' giving you all tool dialogs in separate windows you can freely move around on your desktop and hide and display them at will. DLE-XP will preserve both the dialog positions and visibility state across program runs, so when you close it and start it again when you have time to do some level editing, all dialogs you had opened will be displayed just where they were when you had closed the program.

The only area you cannot detach is the texture selection window. Displaying it at the left window border will however leave a lot of window space for the mineview, and you can always make it smaller or hide it by moving the splitter bar separating the texture and the mine views to the left.

The following screenshot (taken at 2560x1600 and resized to 1280x800) shows the DLE-XP main window with two dialogs on top and one at its right side. The dialogs are modeless, so you can use them anytime and changes made there will be reflected in the main window and vice versa. Dialogs can be displayed via the main menu's "Tools" submenu and can be hidden by clicking on their close box.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.