D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Eclipse/CDT

In connection with my job I have recently started to deal with Eclipse. Eclipse is an open source, open development platform. That means it offers you basic functionality which you can arbitrarily enhance with Java. Eclipse development is driven by a few real big companies among others. That results in it being a really professional product.

CDT is an Eclipse plugin offering a complete C/C++ development environment including source editing, version control via CVS or SVN, and integrated debugging. I had some trouble installing it because the installation instructions weren't very informative (a common problem with open source projects, so it seems), and because it was much simpler than I had expected it to be. Once I had managed to open the C++ IDE, I imported the D2X-XL make files into an Eclipse/CDT project following a simple tutorial in the Eclipse/CDT Wiki, compiled the program and launched the debugger (gdb) with a simple menu command.

Everything worked like a breeze. I was absolutely stunned. I am just not used to a Linux application to be installed that easily, work that smoothly and be that complete. It is as good as Microsoft Visual Studio, if not better, and exactly what I had been looking for for program development on Linux for so long. If that is the direction Linux is heading for, its future will be bright.

Find Eclipse here and CDT here.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.