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D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Stereoscopic Rendering

A D2X-XL user going by the funny nickname of "Gunboat Diplomat" had asked me for some code pointers helping him to implement anaglyph 3D rendering in the game. His efforts in this area sparked my interest in the matter, so I started to investigate in anaglyph 3D rendering and found it to be amazingly simple to implement with OpenGL.

During my research and tests I found it to work best with red/cyan 3D glasses. Find all related settings in the render options menu, where you can also improve the effect by checking "enhance 3D"

Here is a screenshot showing MetalBeast's awesome Pyro in full three dimensional glory (provided you are wearing red/cyan 3D glasses ):