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D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Hires Models And Textures

Making high resolution models and textures is a tremendous amount of work, and unfortunately all the great people who contributed these to D2X-XL have quit from the job sooner or later due to real life issues. I want to take the opportunity to say thanks to Novacron, DizzyRox, Aus-RED-5 and all the others for their contributions to D2X-XL, and I am sure I can say this on behalf of the entire D2X-XL community, too.

I tried to fill the gap with some plain colored low resolution models, but of course these are just a kludge. Fortunately, MetalBeast from Germany has taken the job on himself, and I am glad to say that he is more than up to it, being highly skilled in the areas of both texture and model creation. In fact he must be a real crazy guy, because he has been churning out about 200 textures and all missing high resolution weapon plus the powerup models in just about one week! Well, as we say here in Germany: 'The day has 24 hours, and if that's not enough there's still the night ...' So a big thank you goes to MetalBeast as well for his amazing dedication and work.

Here are screenshots of his new high resolution models:

Beautiful, eh?