D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Hires Models And Textures

Making high resolution models and textures is a tremendous amount of work, and unfortunately all the great people who contributed these to D2X-XL have quit from the job sooner or later due to real life issues. I want to take the opportunity to say thanks to Novacron, DizzyRox, Aus-RED-5 and all the others for their contributions to D2X-XL, and I am sure I can say this on behalf of the entire D2X-XL community, too.

I tried to fill the gap with some plain colored low resolution models, but of course these are just a kludge. Fortunately, MetalBeast from Germany has taken the job on himself, and I am glad to say that he is more than up to it, being highly skilled in the areas of both texture and model creation. In fact he must be a real crazy guy, because he has been churning out about 200 textures and all missing high resolution weapon plus the powerup models in just about one week! Well, as we say here in Germany: 'The day has 24 hours, and if that's not enough there's still the night ...' So a big thank you goes to MetalBeast as well for his amazing dedication and work.

Here are screenshots of his new high resolution models:

Beautiful, eh?


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.