D2X-XL Worklog
Notes on features and problems from the development of D2X-XL, newest first.
Improved Missile Models |
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Right before DizzyRox had begun churning out his fabulous hires missile models, a German guy had approached me, offering improved missile models in Descent 2's standard format (POL). I gladly accepted his offer for two reasons:
Unfortunately, when the guy heard about Dizzy's efforts, he ceased creating his own models, and I was stuck with the few he had sent so far.
Even worse, his models weren't 'shadow proof'. Many months have passed since then, and now I finally tried my hands at these models. I fixed them,
and I also built the missing ones (earth shaker, smart missile, mercury missile). The mega missile received more details. Fortunately I could use
the available missile models as an offset for building the missing ones. So here they are, for people who prefer not to use the hires models,
or who finally want to have the missile shadows resemble the missile they belong to: ![]() A small backdraw is that these new models aren't textured - I just applied flat color to them (if you know Polytron you know that texturing them would have taken ages). Anyway, they don't look too bad, and you will hardly notice when they're in flight. |




