D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Code Cleanup: C++

The last two days have been seeing me converting the D2X-XL project from standard C to C++. Don't get too excited though: I haven't rewritten the entire code into neat classes. All I did was to rename all c files to cpp files. The advantage of this is that I can now easily add code from tools written in C++. That means I could e.g. drop a modern renderer, physics or networking library into the game rather easily.

Another advantage is that the C++ compilers do much better error checking of the code, and I have found and fixed quite a few quirks and flaws, so code stability will increase.

Linux users who are using the automake scripts provided with the project (Makefile.am), will have to delete the contents of their autom4te.cache folders and all .deps/*.Po files found in the various subfolders of the project (e.g. ./2d/.deps/*.Po) before running autogen.sh, .configure and make.

I highly recommend using Eclipse for building D2X-XL though. If you drop the .cproject and .project files from the source archive or the SVN repository in the project's root folder, you should be able to simply import the project from that location and compile it via Eclipse. The big advantage of Eclipse is that it offers a full blown IDE from where you can easily access a debugger and various helpful tools, like e.g. a code indexer allowing you to display every symbol's declaration or jump right to it, jump to erroneous code lines logged in a "problems" window with a mouse click etc. etc. Install Subclipse and add the D2X-XL SVN repository to your workspace, and you have a very comfortable link to the source repository, too. The more I use Eclipse on Linux, the more I love it. I will create a step by step tutorial on how to set it up and import the D2X-XL project another day.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.