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D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

More New Features

Oops - I did it again ...

Two smaller features this time. The first allows you to increase the lifetime of debris, making clutter from exploded robots float around in the level for a while. It will glow and smoke in the beginning to show that it was hot from the explosion, and will bounce back from walls, robots and the player.

A rather nice new feature both functionally and visually are missile lock indicators. They will mark the target or targets that a homing missile would most likely chose as destination, would you fire it. The function will take the homing weapon cheat into regard, but only work for missiles. It will also work correctly if dual missile launch is enabled and dual launch capable missiles are armed. You can even make the indicators rotate around the tagged objects.

Just to make that clear: This is not a lead indicator to aid in aiming dumb missiles or gun fire. Of course this feature is game host controlled in multiplayer games and not available if the game host doesn't use D2X-XL.