D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Weapon Improvements

Both Fusion and Omega cannon have received quite a few improvements in the course of time - enough to warrant a worklog entry just about them, even though a few things may have been covered here already.

Fusion gun

For me the Fusion gun has always been a mixed bag: It does quite some damage (although it has been weakened in Descent 2 compared to Descent 1), its projectiles can damage multiple objects on their path, and they travel very fast. Backdraws are long reload times and difficult aim particularly when overcharging it. All in all that turned it into a weapon for me that had its uses but wouldn't usually be my first or even second choice in most situations. This ended after I had added a few things that gave its advantages such a boost that I could forget about its backdraws:

  • The strength of the Fusion gun can be ramped by up to 400% in 50% increments, turning it into a formidable means of destruction.
  • In Descent 1 missions, the strength of the Fusion gun is restored to the original Descent 1 value, which is twice the Descent 2 strength.
  • A bug has been fixed where under certain conditions the Fusion gun didn't damage objects it had hit.
  • Another bug where the Fusion gun inflicted to much damage too objects it hit if it hit several objects in a single frame has also been fixed.
  • Finally, you can equip your ship with a triple Fusion gun by collecting a second Fusion gun.

Omega cannon

This is a weapon I considered as good as useless. It has very short range, short firing time, and consumes a lot of energy - all that without doing all that much damage. It was good against small, fast moving robots, but that was about it. While the firing effect is not critical to gameplay, I didn't like those dancing white globes either. A few changes I did recently hopefully turn the Omega cannon into a really attractive tool now:

  • You can increase the firing duration to up to 15 seconds. Since the energy consumption of about 11 energy units per second hasn't been decreased, it will however rapidly deplete your energy supply.
  • The Omega cannon can now home in on incoming missiles. This turns it into an awesome defense weapon, capable of destroying multiple incoming missiles, thus giving you the time to survive a massive attack and destroy the launch platforms. This powerful feature is balanced by the high energy consumption of the weapon, so I am confident it will not ruin mission balance.
  • Instead of white globes, the firing effect can be composed of several lightning rods that are cast at the target, creating a truly gorgeous appearance when the gun is used. Interestingly enough I found a comment in the game's source code recently where the Omega cannon was referred to as "lightning gun"; so I may have finally turned it into what it was meant to be from the beginning.

News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.