D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Hit Detection Flaws & Fixes

During my tests of the new hitbox code, I have made a somewhat shocking discovery: Depending on position of shot and target, what looks like a sure hit (and should be one) is a miss. I couldn't believe my eyes when I saw this. Digging into the related code revealed a flaw in Descent's collision detection causing this bug.

As you may know, or may not know, Descent 1 or 2 levels are composed of boxes that are glued together and can be deformed to create the level geometry. These boxes, or segments, are also used when locating objects and computing their proximity. Each object has a 'home' segment; that is the segment its center point is in. For each object, starting with its home segment, collisions are tested with all objects in all segments this object extends into. This is only done for moving objects though.

Now imagine a shot in some home segment and a big robot with its home in an adjacent segment. The robot does extend into the shot's home segment, but the shot does not extend past its home segment's sides. Look at the picture for an illustration:

If the robot doesn't move this will cause the program to fail noticing that the shot hits the robot!

One may argue that this is a rare case, but imagine firing at a far away robot that hasn't noticed the attack yet, or at an unsuspecting camper in a multiplayer game. This can be quite annoying, so I fixed it in D2X-XL.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.