D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

GPGPU Experiments

GPGPU stands for 'General Purpose Graphic Processor Unit'. Basically it means that you 'abuse' a graphics card for doing some computations that have nothing to do with rendering graphics. As they have a lot of floating point computing power and parallelism, modern graphics cards lend themselves well to such applications. There is for example a special folding at home client doing it's work on a graphics card, which is several times faster than it's CPU driven counter part - so fast that you can actually watch a 3D image of the proteines move on the graphics card while it's states get computed.

This sounded really good, and as vertex light calculation for OpenGL style rendering still is somewhat of a bottleneck in D2X-XL's renderer I thought 'why not put this on the graphics card?'. And that's what I did, and I got it to work, yay! That's the good news. The bad news is that it isn't faster than doing it on the CPU. It's actually slower if you have a multi core CPU and run D2X-XL multi threaded. I am still satisfied though. For one I know that D2X-XL is as fast as can be in this area, and besides that I now know how GPGPU works and can handle it myself. That's a good result in my book.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.