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D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

New Singleplayer Mission (3)

Geometry work is almost done. I am working on the last big area of the mission, and again everything is turning out well. Most levels have also received quite some polish already, many robots are in place, and I had some nice ideas for custom bosses. The mission has 5 distinct levels totalling about 11.000 segments.

I have had to add a few features to DLE-XP and D2X-XL to support everything I had planned with this mission, and have fixed a few long standing bugs I had encountered while building it.

Here is another teaser to water your mouths: