D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Multiplayer Competition Mode

To make things easier for multiplayer games, I have added a competition mode to D2X-XL disabling certain D2X-XL specific extensions and limiting others. Other than using the -pure2D switch which suppresses all D2X-XL extensions, the competition mode is meant to leave those D2X-XL options available that do not potentially put non D2X-XL users at a disadvantage, while still allowing for some eye candy.

Following options are disabled in competition mode:

  • mouselook
  • fast pitch
  • dual missile launch
  • suppression of friendly fire
  • suicide prevention
  • enabling of cheats
  • target and damage indicators
  • weapon effects
  • shield spheres
  • damage explosions on player ships
  • fusion power ramping
  • shooting down missiles
  • smoke grenades
  • radar
  • track goal indicators
Following options are available in competition mode:
  • OpenGL style lighting (with fixed medium brightness setting)
  • colored weapon light
  • smoke
  • high resolution models
I believe these are valid choices as they rather decrease visibility in multiplayer games, so are a problem for the player using them rather than for those not using them.

You can set that option in the D2X-XL multiplayer options menu.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.