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D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Multiplayer Competition Mode

To make things easier for multiplayer games, I have added a competition mode to D2X-XL disabling certain D2X-XL specific extensions and limiting others. Other than using the -pure2D switch which suppresses all D2X-XL extensions, the competition mode is meant to leave those D2X-XL options available that do not potentially put non D2X-XL users at a disadvantage, while still allowing for some eye candy.

Following options are disabled in competition mode:

  • mouselook
  • fast pitch
  • dual missile launch
  • suppression of friendly fire
  • suicide prevention
  • enabling of cheats
  • target and damage indicators
  • weapon effects
  • shield spheres
  • damage explosions on player ships
  • fusion power ramping
  • shooting down missiles
  • smoke grenades
  • radar
  • track goal indicators

Following options are available in competition mode:

  • OpenGL style lighting (with fixed medium brightness setting)
  • colored weapon light
  • smoke
  • high resolution models

I believe these are valid choices as they rather decrease visibility in multiplayer games, so are a problem for the player using them rather than for those not using them.

You can set that option in the D2X-XL multiplayer options menu.