D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Yet More Smoke!

After having solved the transparency related problems with rendering smoke, there was still one issue left that kept nagging at my subconscious. It was that jerky particle animation and this perodiocally turning dark and bright again of smoke clouds. It just didn't look good. The reasons behind these two flaws were that the smoke cloud Aus-RED-5 had graciously built for me had too few frames and that the brightness differed greatly between its brightest and darkest frames. As during one smoke render frame the same smoke animation frame was used for all smoke particles to avoid constant OpenGL state changes by loading different texturs, this caused the irritating blinking. Here is the image to give you an impression:

I thought that a new, better smoke animation would be the solution for these problems, but that was really hard to come by. It turned out that it wasn't required. Well, kind of, as I could create it myself from the current one simply by interpolating more frames from the existing ones. That solved the jerky animation behaviour.

What it did not solve was the blinking. I had to find a way to render different animations for the smoke particles during one render frame without having to constantly tell OpenGL to use another texture. Actually the solution was a simple one: If I reformatted the animation texture into a square one, I could load all the frames to OpenGL at once and adress them during rendering by specifying offset and width of a rectangular part of the animation texture to be rendered using the texture coordinates that got passed to OpenGL when rendering a texture.

So what I did was to hack an interpolation and a reformatting routine into D2X-XL, change the smoke renderer a little bit, and voilà - smoke looked just sweet!


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.