D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Improved Headlight

The current headlight implementation suffers from two flaws, depending on the light renderer used. With the legacy lighting, the entire mine around the player simply gets lit up and the headlight reaches very far. That's an acceptable compromise for the days when the D2 engine still was young, but not today.

The OpenGL style lighting allows a conical light beam, only illuminating what is inside the cone, but that sounds better than it is: If you get close to a wall, you can observe the wall turning darker and darker. The reason for this is that the OpenGL style light renderer only computes the light for each face's corners, and the light for each pixel of the face is interpolated using the corner light values. Closing up to a wall also means a greater angle between headlight and corners, dimming the corners' light. That means that you could end up facing a pitch black wall even with the headlight directed straight at it.

To make a long story short: Modern graphics hardware allows a way around this by computing the light not just for each corner of a face, but for each of its pixels using a shader program, and that's what I have built into D2X-XL now, giving a nice, round headlight shine with a soft peripheral glow. Of course this method has a backdraw: It may not run on older graphics hardware (well, pretty old one), and it can slow the renderer down significantly, depending on the potential number of headlights (1 in singleplayer, 4 in coop, 8 in other multiplayer game types). It can therefore be toggled; find the switch in the lighting options menu.

Here are a few screenshots to give you an impression. Note the specular highlight on some surfaces.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.