D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Light And Shadow

This is a pretty ambiguous title, and actually this worklog entry is not about what you may be expecting now.

What it is about is the required precalculations for OpenGL style lighting and shadow rendering. Depending on level size and complexity these can take quite a while, making you sit in front of your computer, staring at the level loading progress bar, and wondering whether your machine is still alive and doing something, or has quietly died a graceless death due to some infamous bug in D2X-XL.

I hated this too, so I had to find a cure: Once computed, the data can be stored on harddisk and retrieved the next time the level is loaded while OpenGL style lighting and/or shadow rendering are enabled. To enable this feature, all you need to do is to set '-cache_lights 1' in d2x.ini and create a subfolder named 'temp' (Linux: <home>.d2x-xl/temp) in your D2X-XL main folder - that is where D2X-XL will store and look for the precomputed data. The data filenames are composed of the hog file name, the level number and the extension '.pre'. Hence the light data file for the first mission of Descent 2:Counterstrike would be named 'descent2-1.pre'.

If a level has significantly changed since D2X-XL has computed its lighting data, D2X-XL will notice it and recompute the data. To speed the entire process up a little more, D2X-XL can employ multi-threading for it. This will however bog a dual-core machine almost totally down - D2X-XL really manages to keep both cores extremely busy. Enable with '-multithreaded 1' in d2x.ini.

For your convenience, my level sets Warp Shockwave, Boiling Point and Lunar Outpost Reloaded come with precomputed light data now.


News

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version

Added a new article to the worklog

Added two new articles to the worklog

D2X-XL and DLE-XP now support triangular segment sides!

DLE-XP has an OpenGL render and 1st person view!

New DLE-XP version available

Wrote a new worklog article

Check out DarkFlameWolf's level spotlight section!

New DLE-XP and D2X-XL versions are available

A new DLE-XP version is available

Added a worklog article about the way point feature

Added way point support to DLE-XP and D2X-XL

Posted a bunch of new screenshots

Posted a bunch of new screenshots

A New version of DLE-XP is available

New OS X version of D2X-XL is available!

Added article about lightmaps to worklog.

New article and video added to worklog.