Camera Performance Improved
A news flash on a nice achievement I've made the last few days.
As you may have noticed, camera views can cause the framerate to drop pretty drastically, especially if there is more than one camera view in sight simultaneously.
I had been trying to implement an OpenGL extension allowing to directly render into a texture located in video memory a while ago but had failed due to the lack of OpenGL 1.4 and upwards support by the Microsoft compiler.
I finally got up-to-date OpenGL header files now and have managed to get rendering to textures to work, achieving a speed up of between 10% (x 1.1, GF FX 5200) and 200% (x 3, X800 XT PE), depending on your hardware.
I have also managed to fix a few camera view orientation problems (like left/right exchanged ... )