Improved Explosion Effects
The last weeks have seen me working a lot on explosion effects, beefing them up quite a bit. Here's a small video clip demonstrating them in-game. The level shown is Warp Laboratories (level 6 of my single player campain Warp Shockwave). Gameplay gets a little choppy towards the end of the movie due to a bug in explosion shrapnel management which has already been fixed. One note: Smoke looks much better in-game than in the video - it really suffers from the video compression.