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D2X-XL Worklog

Notes on features and problems from the development of D2X-XL, newest first.

Homing Missile Targeting

A homing missile used to look for a target by itself once it had been fired, and it picked one from everything in the part of the mine that was being rendered, whether you could see it or not.

The target is now chosen from your point of view before the missile is launched: it is the target closest to your crosshair that you can actually see on your screen, and the missile is told to go for it. This applies to homing, guided and Mega Missiles alike. Cloaked robots and the Guide Bot never get targeted.

The missile keeps this target. Only when it loses it, it looks for another one by itself.

How tightly a homing missile turns does not depend on the frame rate.