News
D2X-XL v2.1.4 is out! Download it.
- vr view gets recentered each time the headset is put on after the head didn't move for three seconds
D2X-XL v2.1.3 is out! Download it.
- improved waterfall particle fx
- improved speedboost handling
- some textures weren't rendered in the fully bright textured automap
D2X-XL v2.1.2 is out! Download it.
- improved vr headset detection
D2X-XL v2.1.1 is out! Download it.
- D2X-XL now uses SDL 3
D2X-XL v2.1 and DLE for Linux are out! Download them.
- added support for VR headsets
- fixed a program freeze when firing the Omega cannon after playing for a while
- fixed bomb layers starting to shoot their guns under certain circumstances
- fixed radar being rendered 90 degrees rotated
- increased max. number of wall and object triggers to 1000 each and trigger targets to 50 for d2x-xl levels
- removed a circular light artifact appearing on open/ing doors
- optimized 3D cockpit rendering
- fixed: the updater tried to download the wrong executable
- fixed: The automap could show overly stretched out lines
- moving through the list of available secondary weapons goes the other way round now.
- savegames from older D2X-XL v2 versions weren't accepted anymore
- if need be D2X-XL will now automatically scale down lightmap resolution so that the system can handle it
D2X-XL v2.0.9 is out! Download it.
- improved robot ai
D2X-XL v2.0.8 is out! Download it.
- "multithreaded -n" means "use all cores except n"
- decreased memory consumption during precomputation of mission data
- stripped unneeded messages from log file
D2X-XL v2.0.7 is out! Download it.
- improved robot models
- removed robot joints
- D1 exit sequence now renders correctly
- Powerups with glowing orbs are better visible against bright backdrops
- Powerups containing a ship icon had the ship upside down
- improved the 3D cockpits again
- fixed: you always loaded into a new level with 100 energy and 100 shield points, no matter how much you had when leaving the previous level
- fixed: nothing got rendered in secret levels
- fixed the rendered robot aspect ratio in briefings
- added a feature to batch compute all level data for entire missions
- added a green menu style
D2X-XL v2.0.6 and DLE v1.13.1 are out! Download it.
- optimized renderer
- the raytracing now does full raytraced lighting (not just shadows as before)
- the DirectX version failed or crashed when rendering fog (which can only be present in d2x-xl levels)
- the DirectX version could crash when baking lightmaps
- the savegame dialog didn't accept mouse clicks or hotkeys and overwrote the autosave slot even when not loading a savegame
- increased lightmap baking speed when hardware ray tracing is available
- fixed a few more sources of potential rendering errors and instabilities
- DLE didn't show all rock textures when filtering by rock
D2X-XL v2.0.5 is out! Download it.
- D2X-XL's hires ships didn't get loaded any more
- removed a startup message about missing vertigo files
- added an occasionally appearing donation message
D2X-XL 2.0.4 is out! Download it.
- fixed rotation thruster activation on hires ships
- cockpits are now visible during level fade-in
- hud icons are integrated in the full cockpit now
- ship doesn't bounce at every wall or floor contact anymore, but slides as it should
- added 3D cockpits for PyroGL, PhantomXL and Wolf
- blue shockwave will only be rendered for boss, mini boss and player ship explosions
- submodels of flares containing these weren't rendered
- compiled shaders will now be stored in an api specific subfolder of cache/shaders
- now delivering windows executables as d2x-xl-directx.exe and d2x-xl-vulkan.exe
d2x-xl.exe is now just a launcher that preferably starts d2x-xl-directx.exe (it doesn't have the Vulkan version's stutter at the start of the first level and is just as fast as Vulkan). If it doesn't find d2x-xl-directx.exe, it will try d2x-xl-vulkan.exe.
D2X-XL 2 is out!
A complete overhaul: new renderer, reworked textures, lighting, effects, sound, robot AI and multiplayer. See what's new and download it.
A new D2X-XL update fixing broken screen resolution persistence is available
There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)
Believe it or not: There's a new D2X-XL version online!
Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19
After a really long time, another new DLE version is available
A new DLE version is available (hear, hear!) :D
A new Max OS X version of D2X-XL is available!
D2X-XL now offers a cartoon style render mode!
New D2X-XL and DLE versions are available
Blarget has got his own area in the level spotlight
New D2X-XL and DLE versions are available
A couple of levels have been added to the level spotlight
Hooray! We're finally having a new Mac OS X version of D2X-XL!
D2X-XL now features an observer mode for multiplayer games
A new D2X-XL version with improved multiplayer synchronization is available
A new D2X-XL version fixing out of sync problems in multiplayer games is available
A new D2X-XL version with many multiplayer bug fixes is available
Added high quality (ogg) Descent 1 and 2 music to the downloads area
A new D2X-XL version with important bug fixes is available
D2X-XL compiles and runs on Linux again!
Descent 1 and 2 high res textures are now available as complete downloads
A new DLE version with a ton of bug fixes and improvements is online
A new D2X-XL version is online
A new D2X-XL version with a much needed bug fix is online
A new DLE version is online
Published another DLE version with more bug fixes and improvements by Sirius
Published a new D2X-XL version
Published a new DLE version with tons of bug fixes and improvements by Sirius
D2X-XL now supports Oculus Rift 3D headsets!
Updated DLE and D2X-XL to support new level features requested by Pumo
Added an article about DLE's new tunnel generator to the worklog
DLE's new tunnel generator is finished
Added a new article to the worklog
Published a new DLE version