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D2X-XL v2.1.4 is out! Download it.

- vr view gets recentered each time the headset is put on after the head didn't move for three seconds

D2X-XL v2.1.3 is out! Download it.

- improved waterfall particle fx

- improved speedboost handling

- some textures weren't rendered in the fully bright textured automap

D2X-XL v2.1.2 is out! Download it.

- improved vr headset detection

D2X-XL v2.1.1 is out! Download it.

- D2X-XL now uses SDL 3

D2X-XL v2.1 and DLE for Linux are out! Download them.

- added support for VR headsets

- fixed a program freeze when firing the Omega cannon after playing for a while

- fixed bomb layers starting to shoot their guns under certain circumstances

- fixed radar being rendered 90 degrees rotated

- increased max. number of wall and object triggers to 1000 each and trigger targets to 50 for d2x-xl levels

- removed a circular light artifact appearing on open/ing doors

- optimized 3D cockpit rendering

- fixed: the updater tried to download the wrong executable

- fixed: The automap could show overly stretched out lines

- moving through the list of available secondary weapons goes the other way round now.

- savegames from older D2X-XL v2 versions weren't accepted anymore

- if need be D2X-XL will now automatically scale down lightmap resolution so that the system can handle it

D2X-XL v2.0.9 is out! Download it.

- improved robot ai

D2X-XL v2.0.8 is out! Download it.

- "multithreaded -n" means "use all cores except n"

- decreased memory consumption during precomputation of mission data

- stripped unneeded messages from log file

D2X-XL v2.0.7 is out! Download it.

- improved robot models

- removed robot joints

- D1 exit sequence now renders correctly

- Powerups with glowing orbs are better visible against bright backdrops

- Powerups containing a ship icon had the ship upside down

- improved the 3D cockpits again

- fixed: you always loaded into a new level with 100 energy and 100 shield points, no matter how much you had when leaving the previous level

- fixed: nothing got rendered in secret levels

- fixed the rendered robot aspect ratio in briefings

- added a feature to batch compute all level data for entire missions

- added a green menu style

D2X-XL v2.0.6 and DLE v1.13.1 are out! Download it.

- optimized renderer

- the raytracing now does full raytraced lighting (not just shadows as before)

- the DirectX version failed or crashed when rendering fog (which can only be present in d2x-xl levels)

- the DirectX version could crash when baking lightmaps

- the savegame dialog didn't accept mouse clicks or hotkeys and overwrote the autosave slot even when not loading a savegame

- increased lightmap baking speed when hardware ray tracing is available

- fixed a few more sources of potential rendering errors and instabilities

- DLE didn't show all rock textures when filtering by rock

D2X-XL v2.0.5 is out! Download it.

- D2X-XL's hires ships didn't get loaded any more

- removed a startup message about missing vertigo files

- added an occasionally appearing donation message

D2X-XL 2.0.4 is out! Download it.

- fixed rotation thruster activation on hires ships

- cockpits are now visible during level fade-in

- hud icons are integrated in the full cockpit now

- ship doesn't bounce at every wall or floor contact anymore, but slides as it should

- added 3D cockpits for PyroGL, PhantomXL and Wolf

- blue shockwave will only be rendered for boss, mini boss and player ship explosions

- submodels of flares containing these weren't rendered

- compiled shaders will now be stored in an api specific subfolder of cache/shaders

- now delivering windows executables as d2x-xl-directx.exe and d2x-xl-vulkan.exe

d2x-xl.exe is now just a launcher that preferably starts d2x-xl-directx.exe (it doesn't have the Vulkan version's stutter at the start of the first level and is just as fast as Vulkan). If it doesn't find d2x-xl-directx.exe, it will try d2x-xl-vulkan.exe.

D2X-XL 2 is out!

A complete overhaul: new renderer, reworked textures, lighting, effects, sound, robot AI and multiplayer. See what's new and download it.

A new D2X-XL update fixing broken screen resolution persistence is available

There is yet another D2X-XL update is available (the new Pumo Mines broke a few things ...)

Believe it or not: There's a new D2X-XL version online!

Uploaded updated D2X-XL and library source code that compiles with Visual Studio 19

After a really long time, another new DLE version is available

A new DLE version is available (hear, hear!) :D

A new Max OS X version of D2X-XL is available!

D2X-XL now offers a cartoon style render mode!

New D2X-XL and DLE versions are available

Blarget has got his own area in the level spotlight

New D2X-XL and DLE versions are available

A couple of levels have been added to the level spotlight

Hooray! We're finally having a new Mac OS X version of D2X-XL!

D2X-XL now features an observer mode for multiplayer games

A new D2X-XL version with improved multiplayer synchronization is available

A new D2X-XL version fixing out of sync problems in multiplayer games is available

A new D2X-XL version with many multiplayer bug fixes is available

Added high quality (ogg) Descent 1 and 2 music to the downloads area

A new D2X-XL version with important bug fixes is available

D2X-XL compiles and runs on Linux again!

Descent 1 and 2 high res textures are now available as complete downloads

A new DLE version with a ton of bug fixes and improvements is online

A new D2X-XL version is online

A new D2X-XL version with a much needed bug fix is online

A new DLE version is online

Published another DLE version with more bug fixes and improvements by Sirius

Published a new D2X-XL version

Published a new DLE version with tons of bug fixes and improvements by Sirius

D2X-XL now supports Oculus Rift 3D headsets!

Updated DLE and D2X-XL to support new level features requested by Pumo

Added an article about DLE's new tunnel generator to the worklog

DLE's new tunnel generator is finished

Added a new article to the worklog

Published a new DLE version