Levels by Lobber |
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If Lobber is a less known D1/D2 level designer, then imo this is undeservedly so. I happened to stumble over his works just recently, and they have impressed me with their originality and their being refreshingly different. Lobber is the inventor of the 'bounce' levels, where many or all walls have an underlying force field making players and shots bounce off when touching them. He is also very fascinated with simple geometric shapes (pentahedrons and bodies with a hexogonal base) and by the ways you can assemble them to something far more complex. While this turns some of his levels into something that can be best marvelled at in a level editor, it makes others very impressive - just think of the fact that you can build a perfect (for the engine) sphere with pentahedrons ...
Click on the images for a visual impression.
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OberonOberon is a Descent 1 level with a twist: The large central plane is full of shield recharge and drain triggers along the red arrows on the floor - fly along an arrow to replenish, fly against them to quickly lose your shields. Needless to say that this never was too popular a multiplayer idea (as Lobber states himself) ... but I found the idea interesting as well as the layout and structure of the level.
OpheliaOphelia is based on the idea of building a four dimensional level. Others have tried that, but I like both the simplicity and complexity of Ophelia. Lobber has put four identically sized, large rooms at almost the same spot in space and connected them with four gateways hovering in them. This even works in D2X-XL, which tends to have problems with four dimensional levels due to the rendering method it uses.
Umbriel 2.1Umbriel 2.1 is a pure puzzle level. It's mostly a claustrophobic maze where the goal is to reach the invulnerability hidden in it (and collect all the other goodies on the way). Very hard indeed. I found the entrance area of the level especially well designed, and it somehow managed to remind me of Myst with it's atmosphere of mystic riddles ...
![]() VuckDon't take offense in the name: Vuck is composed of 'Vamped' and 'Puck' - both are Descent 2 levels, and Puck can be seen as predecessor of Vuck. Vuck is a simple, medium sized sphere with virtually every powerup available in it. It is a bouncer level -just pick up the Phoenix cannon and see for yourself <evil grin> ...
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