Levels by Dan Wentz |
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If my memory serves me right, Dan Wentz was an employee of Parallax software, where he worked as level and
music designer. I remember holding my breath whenever a new level made by him was announced,
and whatever he produced was excellent and by far exceeded the standards of the amateur level designers
at their time. So here are his levels, they're few, but they're great! My 'rating system' is very simple: As I intend to only present levels that stand out from the crop, there will only be three ratings 'excellent', 'superb' and 'outstanding', with the latter being the highest rating.
Click on the images for a visual impression.
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Dark Side of the MoonDark Side of the Moon features the Moon with all its light and shadow ... and it's hollow, you know ...
What else but perfection would you expect from Dan Wentz.Darker Side of the Moon is the same level with a few Earth Shakers thrown in for the shaker fans. InfernoInferno is yet another classic made by Dan Wentz. Did you know that Descent's working title was 'Inferno'?
(From my D2X coding I can tell you that the main file is still named 'inferno.c') The basic layout is a lieing eight, with the holes filled in with some extra structures. The level offers pretty stunning sights, very well done texturing and lighting, and I remember always having had a blast playing in it.Stadium I - IIIThe stadium levels by Dan Wentz are classics that just must have a place here. I am offering the first three levels of the series collected in a single zip file. I have also included Stadium Pro, an enhanced version of Stadium Dan Wentz made, which I believe might play even better than Stadium.
#1 Stadiumis the great-grandfather of all stadium type descent levels out there. It was even popular enough to incite people to create an exact clone of it for Descent 3. Duke it out in a football stadium.
Stadium3D view #2 Stadium IIpits the battle in an icehockey stadium. This is the patched version where the access switch for the earth shaker works.
Stadium II3D view VampyroWake up in a coffin ... punch it open ... find yourself trapped in the spooky environment of a Vampire's lair ... cob web at the walls ... deserted halls formed by age-old stone walls ... exit the building to find yourself in a haunted yard where tomb stones are put in an eerie light by lightning flashes that illuminate clouds hasting across a pale, magenta sky ... turn through the gate to find yourself in pools and waterfalls of blood gushing down from a source above ... this is a cursed place, and it is up to you and your Vampyro to purify it. Absolutely stunning level built by Dan Wentz.
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What else but perfection would you expect from Dan Wentz.

















