Total crashes/hangs-up while calculating lightmaps (2.0.6)
- PuMo
- D2X-XL Expert

- Posts: 26
- Joined: Wed Sep 09, 2026 7:57 pm
- Location: Somewhere in Mexico
- Contact:
Total crashes/hangs-up while calculating lightmaps (2.0.6)
When calculating lightmaps for large D2X-XL levels like those from Pumo Mines (which have way more segments than 900 and are in the thousands) the program causes my computer to completely hang-up and crash, the picture on my monitor gets stuck up (not only D2X-XL, but all of my desktop) or in some worse cases I get a completely black screen and Windows stops receiving any input, I need to manually shut down my computer and turn it on again to use it. I suppose maybe the VRAM is getting exhausted and the GPU driver is crashing, so maybe an option to limit VRAM usage or a toggle to switch to CPU-computed lightmaps (even if it takes more time) could be perhaps an option.
Unfortunately in said extreme crashes there's no log or crash report generated except from the AMD Software that resets all GPU settings to default values (i.e. disables overclocking and stuff)
Unfortunately in said extreme crashes there's no log or crash report generated except from the AMD Software that resets all GPU settings to default values (i.e. disables overclocking and stuff)
PuMo, Almighty overlord and emperor of Torbernite, Ruler of the mining realms of the deep green caves of Autunor, slayer of beasts - a.k.a. R.a.M. Land - CEO of Pumo Software
Re: Total crashes/hangs-up while calculating lightmaps (2.0.6)
It took less than 15 minutes to compute all data for Pumo Mines on my computer. I used medium lightmap quality and turned raytracing off to simulate the settings you are supposedly running D2X-XL with.
Since you have raytracing hardware and yet D2X-XL causes crashes on it when simply querying available ray tracing features, I suspect that you have a driver or hardware issue. One thing you need to check are CPU and GPU temperatures when running D2X-XL and particularly data calculation, as that puts a lot of load on your CPU and also the power supply, since it uses all available threads, and also on the GPU.
Didn't you get a crash log? Please post d2x-xl-directx.log or d2x-xl-vulkan.log here depending on the program version you used. You'll find the log file in cache\logs.
Since you have raytracing hardware and yet D2X-XL causes crashes on it when simply querying available ray tracing features, I suspect that you have a driver or hardware issue. One thing you need to check are CPU and GPU temperatures when running D2X-XL and particularly data calculation, as that puts a lot of load on your CPU and also the power supply, since it uses all available threads, and also on the GPU.
Didn't you get a crash log? Please post d2x-xl-directx.log or d2x-xl-vulkan.log here depending on the program version you used. You'll find the log file in cache\logs.
- PuMo
- D2X-XL Expert

- Posts: 26
- Joined: Wed Sep 09, 2026 7:57 pm
- Location: Somewhere in Mexico
- Contact:
Re: Total crashes/hangs-up while calculating lightmaps (2.0.6)
Just checked, deleted all cache files and tried to load some of the 'offending' Pumo Mines levels. I got some crashes again when computing but not as extreme, just the D2X-XL window hanged-up, not the entire computer. I don't know why but fortunately the crashes were not as severe, but so I couldn't manage to replicate the issue as it was.
Checked my temps, it seems everything is ok, peak was 73°c on CPU P-Cores for only a few seconds and in my GPU peak ones were 78.7°C on the hotspot, with an overall of 50.4°c, nothing insane, even if it's overclocked. I have an eVGA Gold certified 750w PSU so I think it should not be an issue, as the RX 6700 pushes 150w at most at 100% usage.
So perhaps it was indeed a driver issue or something else.
Now regarding the last software crash I just got it was while computing the lightmaps for the water level of Mineral Valley (level 8 ) there was not a generated report in the logs folder, but there is however a d2x-xl-vulcan.log, lemme put its contents here. During my tests I haven't been able to load level 8 and level 13 (Kartsal Mot. level 3) at all due to the crashes.
Checked my temps, it seems everything is ok, peak was 73°c on CPU P-Cores for only a few seconds and in my GPU peak ones were 78.7°C on the hotspot, with an overall of 50.4°c, nothing insane, even if it's overclocked. I have an eVGA Gold certified 750w PSU so I think it should not be an issue, as the RX 6700 pushes 150w at most at 100% usage.
So perhaps it was indeed a driver issue or something else.
Now regarding the last software crash I just got it was while computing the lightmaps for the water level of Mineral Valley (level 8 ) there was not a generated report in the logs folder, but there is however a d2x-xl-vulcan.log, lemme put its contents here. During my tests I haven't been able to load level 8 and level 13 (Kartsal Mot. level 3) at all due to the crashes.
Code: Select all
system: 13th Gen Intel(R) Core(TM) i5-13600K, 20 threads, 32534 MB RAM
graphics device 1: AMD Radeon RX 6700, 10224 MB VRAM - IN USE
graphics device 2: Intel(R) UHD Graphics 770, 16267 MB VRAM
render options: lighting quality high, lightmap quality basic, render quality high
effects: lightning, energy shields, shockwaves, fog, coronas, particles, static particles
level load: level data took 47 ms
level load: mesh took 77 ms
Vulkan pinned memory pool: 64 MB, memory type 0
level load: lightmap atlas and file took 29 ms
couldn't find animation for 'gauge06b'
couldn't find animation for 'gauge08b'
couldn't find animation for 'gauge12b'
couldn't find animation for 'gauge11b'
couldn't find animation for 'gauge07b'
couldn't find animation for 'gauge09b'
couldn't find animation for 'gauge10b'
couldn't find animation for 'gauge13b'
couldn't find animation for 'gauge14b'
couldn't find animation for 'gauge15b'
couldn't find animation for 'gauge20b'
couldn't find animation for 'gauge21b'
couldn't find animation for 'gauge22b'
couldn't find animation for 'gauge23b'
couldn't find animation for 'gauge18b'
couldn't find animation for 'gauge24b'
couldn't find animation for 'gauge25b'
couldn't find animation for 'gauge19b'
couldn't find animation for 'gauge26b'
couldn't find animation for 'gauge27b'
couldn't find animation for 'gauge01b#0'
couldn't find animation for 'gauge01b#1'
couldn't find animation for 'gauge01b#2'
couldn't find animation for 'gauge01b#3'
couldn't find animation for 'gauge01b#4'
couldn't find animation for 'gauge01b#5'
couldn't find animation for 'gauge01b#6'
couldn't find animation for 'gauge01b#7'
couldn't find animation for 'gauge01b#8'
couldn't find animation for 'gauge01b#9'
couldn't find animation for 'gauge01b#10'
couldn't find animation for 'gauge01b#11'
couldn't find animation for 'gauge01b#12'
couldn't find animation for 'gauge01b#13'
couldn't find animation for 'gauge01b#14'
couldn't find animation for 'gauge01b#15'
couldn't find animation for 'gauge01b#16'
couldn't find animation for 'gauge01b#17'
couldn't find animation for 'gauge01b#18'
couldn't find animation for 'gauge01b#19'
couldn't find animation for 'gauge02b'
couldn't find animation for 'sbenrgyb'
couldn't find animation for 'gauge06b#0'
couldn't find animation for 'gauge06b#1'
couldn't find animation for 'gauge06b#2'
couldn't find animation for 'gauge06b#3'
couldn't find animation for 'gauge06b#4'
couldn't find animation for 'gauge06b#5'
couldn't find animation for 'gauge06b#6'
couldn't find animation for 'gauge06b#7'
couldn't find animation for 'gauge16b'
couldn't find animation for 'gauge17b'
couldn't find animation for 'gauge18b#0'
couldn't find animation for 'gauge18b#1'
couldn't find animation for 'gauge18b#2'
level load: level textures took 2551 ms
robot type 66 (D2 data): 28 invalid gun, joint or explosion entries reset
robot type 67 (D2 data): 16 invalid gun, joint or explosion entries reset
robot type 68 (D2 data): 29 invalid gun, joint or explosion entries reset
robot type 70 (D2 data): 8 invalid gun, joint or explosion entries reset
robot type 71 (D2 data): 18 invalid gun, joint or explosion entries reset
robot type 72 (D2 data): 16 invalid gun, joint or explosion entries reset
robot type 73 (D2 data): 8 invalid gun, joint or explosion entries reset
robot type 74 (D2 data): 8 invalid gun, joint or explosion entries reset
robot type 75 (D2 data): 15 invalid gun, joint or explosion entries reset
robot type 76 (D2 data): 13 invalid gun, joint or explosion entries reset
robot type 77 (D2 data): 17 invalid gun, joint or explosion entries reset
robot type 1 (D1 data): 1 invalid gun, joint or explosion entries reset
robot type 6 (D1 data): 1 invalid gun, joint or explosion entries reset
robot type 18 (D1 data): 1 invalid gun, joint or explosion entries reset
robot type 22 (D1 data): 1 invalid gun, joint or explosion entries reset
level load: robot and model replacements took 297 ms
level load: light visibility took 4954 ms
level load: lightmap bake took 27500 ms
level load: fog light grid took 61 ms
lighting: AMD Radeon RX 6700, method 2 (requested 2), lightmaps baked, 736 lights (556 static), hardware ray tracing no
couldn't find animation for 'gauge02'
couldn't find animation for 'sbenergy'
couldn't find animation for 'gauge16'
couldn't find animation for 'gauge17'
couldn't find animation for 'gauge18#0'
couldn't find animation for 'gauge18#1'
couldn't find animation for 'gauge18#2'
level load: texture upload took 1250 ms
level load: render models took 275 ms
level load: pipelines took 7 ms
Vulkan memory reserve: type 0 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 2 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 1 heap 0, a block of 256 MB with room
level load: reverb took 10 ms
model textures: 'ASE model 160 texture 1' has no size
model textures: 'ASE model 127 texture 0' has no size
model textures: 'ASE model 133 texture 0' has no size
model textures: 'ASE model 135 texture 0' has no size
model textures: 'ASE model 136 texture 0' has no size
model textures: 'ASE model 137 texture 0' has no size
model textures: 'ASE model 142 texture 0' has no size
model textures: 'ASE model 151 texture 0' has no size
model textures: 'ASE model 152 texture 0' has no size
model textures: 'ASE model 153 texture 0' has no size
model textures: 'ASE model 158 texture 0' has no size
model textures: 'ASE model 161 texture 0' has no size
model textures: 'ASE model 165 texture 0' has no size
level load: model texture arrays took 1464 ms
level load: level mesh took 2 ms
level load: level texture arrays took 4966 ms
level load: face buffer and ray tracing scene took 2 ms
level load: 988 warm-up frames took 10009 ms
level load: level data took 43 ms
level load: mesh took 26 ms
level load: lightmap atlas and file took 10 ms
couldn't find animation for 'gauge06b'
couldn't find animation for 'gauge12b'
couldn't find animation for 'gauge11b'
couldn't find animation for 'gauge07b'
couldn't find animation for 'gauge08b'
couldn't find animation for 'gauge09b'
couldn't find animation for 'gauge10b'
couldn't find animation for 'gauge13b'
couldn't find animation for 'gauge14b'
couldn't find animation for 'gauge15b'
couldn't find animation for 'gauge20b'
couldn't find animation for 'gauge21b'
couldn't find animation for 'gauge22b'
couldn't find animation for 'gauge23b'
couldn't find animation for 'gauge18b'
couldn't find animation for 'gauge24b'
couldn't find animation for 'gauge25b'
couldn't find animation for 'gauge19b'
couldn't find animation for 'gauge26b'
couldn't find animation for 'gauge27b'
couldn't find animation for 'gauge01b#0'
couldn't find animation for 'gauge01b#1'
couldn't find animation for 'gauge01b#2'
couldn't find animation for 'gauge01b#3'
couldn't find animation for 'gauge01b#4'
couldn't find animation for 'gauge01b#5'
couldn't find animation for 'gauge01b#6'
couldn't find animation for 'gauge01b#7'
couldn't find animation for 'gauge01b#8'
couldn't find animation for 'gauge01b#9'
couldn't find animation for 'gauge01b#10'
couldn't find animation for 'gauge01b#11'
couldn't find animation for 'gauge01b#12'
couldn't find animation for 'gauge01b#13'
couldn't find animation for 'gauge01b#14'
couldn't find animation for 'gauge01b#15'
couldn't find animation for 'gauge01b#16'
couldn't find animation for 'gauge01b#17'
couldn't find animation for 'gauge01b#18'
couldn't find animation for 'gauge01b#19'
couldn't find animation for 'gauge02b'
couldn't find animation for 'sbenrgyb'
couldn't find animation for 'gauge06b#0'
couldn't find animation for 'gauge06b#1'
couldn't find animation for 'gauge06b#2'
couldn't find animation for 'gauge06b#3'
couldn't find animation for 'gauge06b#4'
couldn't find animation for 'gauge06b#5'
couldn't find animation for 'gauge06b#6'
couldn't find animation for 'gauge06b#7'
couldn't find animation for 'gauge16b'
couldn't find animation for 'gauge17b'
couldn't find animation for 'gauge18b#0'
couldn't find animation for 'gauge18b#1'
couldn't find animation for 'gauge18b#2'
level load: level textures took 2341 ms
robot type 66 (D2 data): 28 invalid gun, joint or explosion entries reset
robot type 67 (D2 data): 16 invalid gun, joint or explosion entries reset
robot type 68 (D2 data): 29 invalid gun, joint or explosion entries reset
robot type 70 (D2 data): 8 invalid gun, joint or explosion entries reset
robot type 71 (D2 data): 18 invalid gun, joint or explosion entries reset
robot type 72 (D2 data): 16 invalid gun, joint or explosion entries reset
robot type 73 (D2 data): 8 invalid gun, joint or explosion entries reset
robot type 74 (D2 data): 8 invalid gun, joint or explosion entries reset
robot type 75 (D2 data): 15 invalid gun, joint or explosion entries reset
robot type 76 (D2 data): 13 invalid gun, joint or explosion entries reset
robot type 77 (D2 data): 17 invalid gun, joint or explosion entries reset
robot type 1 (D1 data): 1 invalid gun, joint or explosion entries reset
robot type 6 (D1 data): 1 invalid gun, joint or explosion entries reset
robot type 18 (D1 data): 1 invalid gun, joint or explosion entries reset
robot type 22 (D1 data): 1 invalid gun, joint or explosion entries reset
level load: robot and model replacements took 256 ms
level load: light visibility took 2059 ms
level load: lightmap bake took 7791 ms
level load: fog light grid took 44 ms
lighting: AMD Radeon RX 6700, method 2 (requested 2), lightmaps baked, 342 lights (279 static), hardware ray tracing no
couldn't find animation for 'gauge02'
couldn't find animation for 'sbenergy'
couldn't find animation for 'gauge16'
couldn't find animation for 'gauge17'
couldn't find animation for 'gauge18#0'
couldn't find animation for 'gauge18#1'
couldn't find animation for 'gauge18#2'
level load: texture upload took 1202 ms
level load: render models took 180 ms
level load: pipelines took 10 ms
Vulkan memory reserve: type 0 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 2 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 1 heap 0, a block of 256 MB with room
level load: reverb took 7 ms
model textures: 'ASE model 160 texture 1' has no size
model textures: 'ASE model 127 texture 0' has no size
model textures: 'ASE model 133 texture 0' has no size
model textures: 'ASE model 135 texture 0' has no size
model textures: 'ASE model 136 texture 0' has no size
model textures: 'ASE model 137 texture 0' has no size
model textures: 'ASE model 142 texture 0' has no size
model textures: 'ASE model 151 texture 0' has no size
model textures: 'ASE model 152 texture 0' has no size
model textures: 'ASE model 153 texture 0' has no size
model textures: 'ASE model 158 texture 0' has no size
model textures: 'ASE model 161 texture 0' has no size
model textures: 'ASE model 165 texture 0' has no size
level load: model texture arrays took 1524 ms
level load: level mesh took 1 ms
level load: level texture arrays took 3067 ms
level load: face buffer and ray tracing scene took 1 ms
level load: 195 warm-up frames took 2005 ms
level load: level data took 45 ms
level load: mesh took 80 ms
level load: lightmap atlas and file took 20 ms
couldn't find animation for 'gauge11b'
couldn't find animation for 'gauge07b'
couldn't find animation for 'gauge12b'
couldn't find animation for 'gauge06b'
couldn't find animation for 'gauge08b'
couldn't find animation for 'gauge09b'
couldn't find animation for 'gauge10b'
couldn't find animation for 'gauge13b'
couldn't find animation for 'gauge14b'
couldn't find animation for 'gauge15b'
couldn't find animation for 'gauge20b'
couldn't find animation for 'gauge21b'
couldn't find animation for 'gauge22b'
couldn't find animation for 'gauge23b'
couldn't find animation for 'gauge18b'
couldn't find animation for 'gauge24b'
couldn't find animation for 'gauge25b'
couldn't find animation for 'gauge19b'
couldn't find animation for 'gauge26b'
couldn't find animation for 'gauge27b'
couldn't find animation for 'gauge01b#0'
couldn't find animation for 'gauge01b#1'
couldn't find animation for 'gauge01b#2'
couldn't find animation for 'gauge01b#3'
couldn't find animation for 'gauge01b#4'
couldn't find animation for 'gauge01b#5'
couldn't find animation for 'gauge01b#6'
couldn't find animation for 'gauge01b#7'
couldn't find animation for 'gauge01b#8'
couldn't find animation for 'gauge01b#9'
couldn't find animation for 'gauge01b#10'
couldn't find animation for 'gauge01b#11'
couldn't find animation for 'gauge01b#12'
couldn't find animation for 'gauge01b#13'
couldn't find animation for 'gauge01b#14'
couldn't find animation for 'gauge01b#15'
couldn't find animation for 'gauge01b#16'
couldn't find animation for 'gauge01b#17'
couldn't find animation for 'gauge01b#18'
couldn't find animation for 'gauge01b#19'
couldn't find animation for 'gauge02b'
couldn't find animation for 'sbenrgyb'
couldn't find animation for 'gauge06b#0'
couldn't find animation for 'gauge06b#1'
couldn't find animation for 'gauge06b#2'
couldn't find animation for 'gauge06b#3'
couldn't find animation for 'gauge06b#4'
couldn't find animation for 'gauge06b#5'
couldn't find animation for 'gauge06b#6'
couldn't find animation for 'gauge06b#7'
couldn't find animation for 'gauge16b'
couldn't find animation for 'gauge17b'
couldn't find animation for 'gauge18b#0'
couldn't find animation for 'gauge18b#1'
couldn't find animation for 'gauge18b#2'
level load: level textures took 2751 ms
robot type 66 (D2 data): 28 invalid gun, joint or explosion entries reset
robot type 67 (D2 data): 16 invalid gun, joint or explosion entries reset
robot type 68 (D2 data): 29 invalid gun, joint or explosion entries reset
robot type 70 (D2 data): 8 invalid gun, joint or explosion entries reset
robot type 71 (D2 data): 18 invalid gun, joint or explosion entries reset
robot type 72 (D2 data): 16 invalid gun, joint or explosion entries reset
robot type 73 (D2 data): 8 invalid gun, joint or explosion entries reset
robot type 74 (D2 data): 8 invalid gun, joint or explosion entries reset
robot type 75 (D2 data): 15 invalid gun, joint or explosion entries reset
robot type 76 (D2 data): 13 invalid gun, joint or explosion entries reset
robot type 77 (D2 data): 17 invalid gun, joint or explosion entries reset
robot type 1 (D1 data): 1 invalid gun, joint or explosion entries reset
robot type 6 (D1 data): 1 invalid gun, joint or explosion entries reset
robot type 18 (D1 data): 1 invalid gun, joint or explosion entries reset
robot type 22 (D1 data): 1 invalid gun, joint or explosion entries reset
level load: robot and model replacements took 261 ms
level load: light visibility took 5409 ms
CommandListHandler::ExecuteAll: vkQueueSubmit2 failed (-2)
PuMo, Almighty overlord and emperor of Torbernite, Ruler of the mining realms of the deep green caves of Autunor, slayer of beasts - a.k.a. R.a.M. Land - CEO of Pumo Software
Re: Total crashes/hangs-up while calculating lightmaps (2.0.6)
Temps are ok, PSU is very good, but in the end you got a Vulkan driver error. The error message means that you ran out of memory. I have to look into that.
The program actually doesn't hang, it is using all your CPU's cores and the GPU and is completely busy, leaving no resources to your system. You can mitigate that by limiting the number of CPU cores it is allowed to use at the cost of data precomputation taking somewhat longer:
-multithreaded 0 -- single threaded execution
-multithreaded 1 -- use all available cores
-multithreaded n -- use n cores (e.g. -multithreaded 4); that should keep your system responsive
In v2.0.8 I will also add
-multithreaded -n -- use all cores except n (e.g. with 8 cores and -multithreaded -2 d2x-xl would use 6 cores on your system, leaving 2 for other tasks, which usually is enough for the OS)
The program actually doesn't hang, it is using all your CPU's cores and the GPU and is completely busy, leaving no resources to your system. You can mitigate that by limiting the number of CPU cores it is allowed to use at the cost of data precomputation taking somewhat longer:
-multithreaded 0 -- single threaded execution
-multithreaded 1 -- use all available cores
-multithreaded n -- use n cores (e.g. -multithreaded 4); that should keep your system responsive
In v2.0.8 I will also add
-multithreaded -n -- use all cores except n (e.g. with 8 cores and -multithreaded -2 d2x-xl would use 6 cores on your system, leaving 2 for other tasks, which usually is enough for the OS)
Re: Total crashes/hangs-up while calculating lightmaps (2.0.6)
It has turned out that d2x-xl keeps memory used for level data too long when precomputing mission data, so the memory consumption for the previous and the next level adds up. This will be fixed in v2.0.8.
Be aware that other system processes (e.g. weg browser) can use substantial amounts of video memory concurrently to D2X-XL, so you want to close every app you don't need while D2X-XL is working. D2X-XL needs at least 8 GB of VRAM just for itself. You can check that in the task manager's performance tab.
Be aware that other system processes (e.g. weg browser) can use substantial amounts of video memory concurrently to D2X-XL, so you want to close every app you don't need while D2X-XL is working. D2X-XL needs at least 8 GB of VRAM just for itself. You can check that in the task manager's performance tab.
- PuMo
- D2X-XL Expert

- Posts: 26
- Joined: Wed Sep 09, 2026 7:57 pm
- Location: Somewhere in Mexico
- Contact:
Re: Total crashes/hangs-up while calculating lightmaps (2.0.6)
Tested 2.0.9 today, in this version got again a couple of severe crashes that hanged up my computer while trying to load level 8 of Pumo Mines.
Again there was not a crash log generated but this is the contents of the vulkan log as it ended after the crash (just restarted the computer and haven't loaded XL again so that the log doesn't gets overwritten)
Again there was not a crash log generated but this is the contents of the vulkan log as it ended after the crash (just restarted the computer and haven't loaded XL again so that the log doesn't gets overwritten)
Code: Select all
system: 13th Gen Intel(R) Core(TM) i5-13600K, 20 threads, 32534 MB RAM
graphics device 1: AMD Radeon RX 6700, 10224 MB VRAM - IN USE
graphics device 2: Intel(R) UHD Graphics 770, 16267 MB VRAM
render options: lighting quality high, lightmap quality basic, render quality high
effects: lightning, energy shields, shockwaves, fog, coronas, particles, static particles
Vulkan pinned memory pool: 64 MB, memory type 0
PuMo, Almighty overlord and emperor of Torbernite, Ruler of the mining realms of the deep green caves of Autunor, slayer of beasts - a.k.a. R.a.M. Land - CEO of Pumo Software
Re: Total crashes/hangs-up while calculating lightmaps (2.0.6)
I'm having a similar issue - I was trying to compute the lightmaps for Anthology which is a very large level and it seems to be hanging like what Pumo is describing when it reaches what I believe is the calculation of the lightmaps. I previously was maxed out on the detail levels but tried to reduce them a bit to see if it helped after I tried to compute the Descent II: Counterstrike mission, which had the same hang-up doing level 7, which is moderately larger than the other levels before it in size I believe. I also noticed that it'll pause working on the given level if another program becomes the active window.
An idea I also have is having the CPU/memory resource load depend on the user's system more? like have the program use up to a given percentage of the currently available resources - I was talking to PuMo a bit ago and I showed him the task manager while I was working on computing Anthology. At the time it showed around 5.5 Gb of memory usage, but with the remainder of my system processes I was only using 37 percent of the my memory IIRC.
An idea I also have is having the CPU/memory resource load depend on the user's system more? like have the program use up to a given percentage of the currently available resources - I was talking to PuMo a bit ago and I showed him the task manager while I was working on computing Anthology. At the time it showed around 5.5 Gb of memory usage, but with the remainder of my system processes I was only using 37 percent of the my memory IIRC.
Code: Select all
system: AMD Ryzen 5 7600X 6-Core Processor , 12 threads, 48296 MB RAM
graphics device 1: AMD Radeon RX 7900 XTX, 24560 MB VRAM - IN USE
graphics device 2: AMD Radeon(TM) Graphics, 16269 MB VRAM
render options: lighting quality high, lightmap quality extreme, render quality high
effects: shadows, lightning, energy shields, shockwaves, fog, coronas, particles, static particles
lightmap file 'descent2-1.11l-sm.lmap' does not match the level (file format)
Vulkan pinned memory pool: 64 MB, memory type 0
lighting: AMD Radeon RX 7900 XTX, method 2 (requested 2), lightmaps baked, 180 lights (56 static), hardware ray tracing no
Vulkan memory reserve: type 0 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 2 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 1 heap 0, a block of 256 MB with room
lightmap file 'descent2-2.11l-sm.lmap' does not match the level (file format)
lighting: AMD Radeon RX 7900 XTX, method 2 (requested 2), lightmaps baked, 381 lights (215 static), hardware ray tracing no
Vulkan memory reserve: type 0 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 2 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 1 heap 0, a block of 256 MB with room
lightmap file 'descent2-3.11l-sm.lmap' does not match the level (file format)
lighting: AMD Radeon RX 7900 XTX, method 2 (requested 2), lightmaps baked, 244 lights (127 static), hardware ray tracing no
Vulkan memory reserve: type 0 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 2 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 1 heap 0, a block of 256 MB with room
lightmap file 'descent2-4.11l-sm.lmap' does not match the level (file format)
lighting: AMD Radeon RX 7900 XTX, method 2 (requested 2), lightmaps baked, 252 lights (108 static), hardware ray tracing no
Vulkan memory reserve: type 0 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 2 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 1 heap 0, a block of 256 MB with room
lighting: AMD Radeon RX 7900 XTX, method 2 (requested 2), lightmaps baked, 256 lights (98 static), hardware ray tracing no
Vulkan memory reserve: type 0 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 2 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 1 heap 0, a block of 256 MB with room
lighting: AMD Radeon RX 7900 XTX, method 2 (requested 2), lightmaps baked, 130 lights (45 static), hardware ray tracing no
Vulkan memory reserve: type 0 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 2 heap 1, a block of 256 MB with room
Vulkan memory reserve: type 1 heap 0, a block of 256 MB with room
CommandListHandler::ExecuteAll: vkQueueSubmit2 failed (-1)
I'm so lost I don't even think a Guide-Bot would help me.
Re: Total crashes/hangs-up while calculating lightmaps (2.0.6)
Please try v2.0.9. As I wrote, v2.0.6 unloaded data too late, resulting in too high a memory consumption between consecutive data precomputation steps. Please also reduce cores used as outlined in my previous post to make your system more responsive during mission data precomputation.
Please also make sure to read my messages regarding errors, as they may already contain helpfulinformation and pointers to the solution of the problem described in the thread.
Please also make sure to read my messages regarding errors, as they may already contain helpfulinformation and pointers to the solution of the problem described in the thread.
Re: Total crashes/hangs-up while calculating lightmaps (2.0.6)
Ok, thanks for the tip on reducing the cores, I'll try that
This was happening on 2.0.9, I think PuMo had kept the same thread going and I put my details in the same thread
This was happening on 2.0.9, I think PuMo had kept the same thread going and I put my details in the same thread
I'm so lost I don't even think a Guide-Bot would help me.
Re: Total crashes/hangs-up while calculating lightmaps (2.0.6)
Tried reducing the number of cores being used from 6 (all) to 3 and tried to compute the data for Anthology - which not only do I really want to play but also has a lot of stuff in it (besides being huge too)
I let it run for about 20 minutes - the progress bar quickly got to around 1/3 of the way - which I think is where it is when it computes the lightmap settings, in the other maybe 19 minutes or so it did not make any progress, as of which time I terminated the program. Although it's possible that due to the size of the level/mission is affecting the total time, I had previously computed all 3 maps of PuMo's Kartsal Motivation on the same quality settings here, but it was still with all 6 cores active at that point. The last level of which took around 3 minutes to compute the data for
I let it run for about 20 minutes - the progress bar quickly got to around 1/3 of the way - which I think is where it is when it computes the lightmap settings, in the other maybe 19 minutes or so it did not make any progress, as of which time I terminated the program. Although it's possible that due to the size of the level/mission is affecting the total time, I had previously computed all 3 maps of PuMo's Kartsal Motivation on the same quality settings here, but it was still with all 6 cores active at that point. The last level of which took around 3 minutes to compute the data for
I'm so lost I don't even think a Guide-Bot would help me.
