Raising element limits in DLE.
Posted: Thu Oct 22, 2026 3:28 am
I was thinking that some of the elements that have fixed limits could be also increased with the amount of segments being higher too.
The main ones I would see fit for an increase are the number of triggers (currently 256) and objects (currently 2000, might not need as big of an increase)
When it comes to triggers, I often use master triggers with a few triggers that have to be activated for the master trigger to execute. The master trigger will then cause a minimum of 2 other triggers to execute (usually open/unlock something and a message trigger) Another thing I do a lot that uses triggers fast is having a couple across a place where multiple segments are joined together - like a hallway with multiple segments for the profile that the player activates a matcen when they pass a given point in the hallway. I am not really sure on a number but definitely more than 256.
As for objects, it's a matter of size of the level, I've come close several times before but not quite reached the 2000 limit. Although I had a really big level that was around 13k segments that probably would have exceeded the 2000 if it got fully populated with objects, but I never did. Again, don't have a good figure, but if there start to be very large levels (like over 10k segments) this may be a good improvement.
Another one I could see an increase in is the number of walls - if a lot of details are added there likely would be a need for more walls too.
The main ones I would see fit for an increase are the number of triggers (currently 256) and objects (currently 2000, might not need as big of an increase)
When it comes to triggers, I often use master triggers with a few triggers that have to be activated for the master trigger to execute. The master trigger will then cause a minimum of 2 other triggers to execute (usually open/unlock something and a message trigger) Another thing I do a lot that uses triggers fast is having a couple across a place where multiple segments are joined together - like a hallway with multiple segments for the profile that the player activates a matcen when they pass a given point in the hallway. I am not really sure on a number but definitely more than 256.
As for objects, it's a matter of size of the level, I've come close several times before but not quite reached the 2000 limit. Although I had a really big level that was around 13k segments that probably would have exceeded the 2000 if it got fully populated with objects, but I never did. Again, don't have a good figure, but if there start to be very large levels (like over 10k segments) this may be a good improvement.
Another one I could see an increase in is the number of walls - if a lot of details are added there likely would be a need for more walls too.