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Raising element limits in DLE.

Posted: Thu Oct 22, 2026 3:28 am
by Swingarm
I was thinking that some of the elements that have fixed limits could be also increased with the amount of segments being higher too.

The main ones I would see fit for an increase are the number of triggers (currently 256) and objects (currently 2000, might not need as big of an increase)

When it comes to triggers, I often use master triggers with a few triggers that have to be activated for the master trigger to execute. The master trigger will then cause a minimum of 2 other triggers to execute (usually open/unlock something and a message trigger) Another thing I do a lot that uses triggers fast is having a couple across a place where multiple segments are joined together - like a hallway with multiple segments for the profile that the player activates a matcen when they pass a given point in the hallway. I am not really sure on a number but definitely more than 256.

As for objects, it's a matter of size of the level, I've come close several times before but not quite reached the 2000 limit. Although I had a really big level that was around 13k segments that probably would have exceeded the 2000 if it got fully populated with objects, but I never did. Again, don't have a good figure, but if there start to be very large levels (like over 10k segments) this may be a good improvement.

Another one I could see an increase in is the number of walls - if a lot of details are added there likely would be a need for more walls too.

Re: Raising element limits in DLE.

Posted: Thu Oct 22, 2026 3:59 am
by Swingarm
In regards to the really big level I made but never finished - I still have the map on disk and have taken some screenshots and can be viewed here:

https://imgur.com/a/Z1OPyQ8

It's a huge beast, not only in the number of segments and other things but also in total level size. If I recall correctly it is over 3000 units in the X and Z directions and more than 1500 units in the Y direction.

Here are the level stats:
14237 segments
32396 vertices
32036 faces
27 matcens
87 fuel centers
1496 walls
176 walls
391 objects (not finished)
178 robots
20 hostages
1 player
3 coop players
0 keys (I think I had used keymechs)
0 reactors (boss level, duh)
30 effects
0 'other' objects
221 textures

Re: Raising element limits in DLE.

Posted: Thu Oct 22, 2026 9:15 am
by Adminion
Next DLE version will allow 1000 wall and object triggers each, and 50 targets per trigger. I wonder how you are going to keep track of them ... :shock:

Re: Raising element limits in DLE.

Posted: Thu Oct 22, 2026 4:54 pm
by Swingarm
Awesome :)

As for keeping track of them - probably seems like adding the triggers to the level as I build the geometry seems to work right now well. For instance when I add a matcen segment I usually lay out the triggers that are associated with it too.

Re: Raising element limits in DLE.

Posted: Thu Oct 22, 2026 7:08 pm
by Adminion
It was more of a rhetorical question. :wink:

Re: Raising element limits in DLE.

Posted: Thu Oct 22, 2026 7:42 pm
by PuMo
Something that would be very much needed for new missions and mods is that, like all the other source ports, the maximum files XL can read from a .hog to be increased way beyond the 300 file limit.