Very Dark in 2.0.2

Discuss D2X-XL test procedures and results here.
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Descentmax7930
Posts: 15
Joined: Wed Sep 23, 2026 11:07 pm

Very Dark in 2.0.2

Post by Descentmax7930 »

Not sure whats causing it trying to see whats going on but this is level 1 lava area it is very dark.
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Screenshot 2026-10-11 165531.jpg
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Descentmax7930
Posts: 15
Joined: Wed Sep 23, 2026 11:07 pm

Re: Very Dark in 2.0.2

Post by Descentmax7930 »

Shader 'lightmapBakeShadowMap' is not available

Code: Select all

compiling shader plainTexture
compiling shader tonemap
compiling shader baseShader
compiling shader cartoonTensor
compiling shader cartoonTensorBlur
compiling shader cartoonKuwahara
system: AMD Ryzen 7 5800X3D 8-Core Processor           , 16 threads, 32682 MB RAM
graphics device 1: NVIDIA GeForce RTX 3080, 12093 MB VRAM - IN USE
compiling shader testShader
compiling shader stencilShader
compiling shader surfaceShadowShader
compiling shader sphereShadowShader
compiling shader depthRenderer
compiling shader lineShader
compiling shader ringShader
compiling shader circleShader
compiling shader circleMaskShader
compiling shader rectangleShader
compiling shader shadedRectangleShader
compiling shader shadedRingShader
compiling shader colorMesh
compiling shader plainColor
compiling shader coloredTexture
compiling shader glyph
compiling shader movingTexture
compiling shader blurTexture
compiling shader grayScale
compiling shader tintAndBlur
compiling shader outline
compiling shader bevel
compiling shader boxblur
compiling shader fxaa
compiling shader gaussblur
compiling shader bilateralBlur
compiling shader bilateralBlurDepth
compiling shader lightningDraw
compiling shader lightningFlare
compiling shader lineDraw
compiling shader skybox
compiling shader blackhole
compiling shader kuwaharaTensor
compiling shader kuwaharaTensorBlur
compiling shader kuwaharaFilter
compiling shader kuwaharaCubeTensor
compiling shader kuwaharaCubeFilter
compiling shader kuwaharaSource
compiling shader kuwaharaCubeSource
compiling shader kuwaharaGauss
compiling shader oceanInit
compiling shader oceanSpectrum
compiling shader oceanTransform
compiling shader oceanAssemble
compiling shader baseShaderNormal
compiling shader glowBlur
compiling shader riftWarp
compiling shader tessHeight
compiling shader reverbTrace
compiling shader tessAtlasBake
compiling shader textureAverage
compiling shader sceneDepth
compiling shader sceneDepthFlat
compiling shader lightmapShadowCube
compiling shader lightVisPoints
compiling shader lightmapResolve
compiling shader lightmapResolveDirection
compiling shader lightmapBounce
compiling shader lightmapBakeOcclusion
compiling shader surface
compiling shader surfaceKeyed
compiling shader surfaceNormal
compiling shader surfaceKeyedNormal
compiling shader fogScreen
compiling shader fogVolume
compiling shader fogScatter
compiling shader fogScatterAdd
compiling shader baseShaderOIT
compiling shader oitResolve
compiling shader sprite
compiling shader spriteSoft
compiling shader spriteOIT
compiling shader spriteSoftOIT
compiling shader particles
compiling shader particlesSoft
compiling shader particlesOIT
compiling shader particlesSoftOIT
compiling shader particlesSmoke
compiling shader particlesSoftSmoke
compiling shader particlesSmokeDepthTest
compiling shader smokeResolve
compiling shader smokeResolveUpsample
compiling shader smokeShade
compiling shader smokeCompose
compiling shader smokeComposeUpsample
compiling shader smokeDepthDownsample
compiling shader smokeMark
compiling shader grayScaleSurface
compiling shader grayScaleSurfaceNormal
compiling shader grayScaleSurfaceOIT
compiling shader corona
compiling shader coronaVolume
compiling shader shockwave
compiling shader explosion
compiling shader heatWave
compiling shader sphereHitEffect
compiling shader sphereColorEffect
compiling shader spawnSphere
compiling shader d2LightningDraw
compiling shader d2LightningDrawSoft
compiling shader d2LightningFlare
compiling shader modelOutlineBatch
compiling shader levelOutline
compiling shader modelShadowVolume
compiling shader modelShadowCap
compiling shader modelShadowMask
compiling shader modelShadowMaskRT
compiling shader modelShadowMapDepth
compiling shader modelShadowMapMask
compiling shader segVisTrace
compiling shader objectVisibilityScan
compiling shader sceneLightingFlat
compiling shader sceneLightingKeyedFlat
compiling shader sceneLightingOITFlat
compiling shader sceneLightingKeyedOITFlat
compiling shader sceneLightingRTFlat
compiling shader sceneLightingKeyedRTFlat
compiling shader sceneLightingOITRTFlat
compiling shader sceneLightingKeyedOITRTFlat
compiling shader sceneLighting
compiling shader sceneLightingKeyed
compiling shader sceneLightingOIT
compiling shader sceneLightingKeyedOIT
compiling shader sceneLightingRT
compiling shader sceneLightingKeyedRT
compiling shader sceneLightingOITRT
compiling shader sceneLightingKeyedOITRT
compiling shader objectBatch
compiling shader objectBatchOIT
compiling shader lightmapBake
Shader 'lightmapBake' (ps_6_0): compile failed - hlsl.hlsl:723:22: error: use of undeclared identifier 'PolygonFormFactor'
compiling shader lightmapBakeHW
Shader 'lightmapBakeHW' (ps_6_5): compile failed - hlsl.hlsl:709:22: error: use of undeclared identifier 'PolygonFormFactor'
compiling shader lightmapBakeShadowMap
Shader 'lightmapBakeShadowMap' (ps_6_0): compile failed - hlsl.hlsl:709:22: error: use of undeclared identifier 'PolygonFormFactor'
compiling shader lightmapBakeAmbient
compiling shader lightmapLighting
compiling shader lightmapLightingNormal
compiling shader lightmapLightingOIT
compiling shader lightmapLightingKeyed
compiling shader lightmapLightingKeyedNormal
compiling shader lightmapLightingKeyedOIT
compiling shader sceneLightingFlat_lm
compiling shader sceneLightingKeyedFlat_lm
compiling shader sceneLightingOITFlat_lm
compiling shader sceneLightingKeyedOITFlat_lm
compiling shader sceneLightingRTFlat_lm
compiling shader sceneLightingKeyedRTFlat_lm
compiling shader sceneLightingOITRTFlat_lm
compiling shader sceneLightingKeyedOITRTFlat_lm
compiling shader sceneLighting_lm
compiling shader sceneLightingKeyed_lm
compiling shader sceneLightingOIT_lm
compiling shader sceneLightingKeyedOIT_lm
compiling shader sceneLightingRT_lm
compiling shader sceneLightingKeyedRT_lm
compiling shader sceneLightingOITRT_lm
compiling shader sceneLightingKeyedOITRT_lm
compiling shader sceneLightingFlat_phys
compiling shader sceneLightingKeyedFlat_phys
compiling shader sceneLightingOITFlat_phys
compiling shader sceneLightingKeyedOITFlat_phys
compiling shader sceneLightingRTFlat_phys
compiling shader sceneLightingKeyedRTFlat_phys
compiling shader sceneLightingOITRTFlat_phys
compiling shader sceneLightingKeyedOITRTFlat_phys
compiling shader sceneLighting_phys
compiling shader sceneLightingKeyed_phys
compiling shader sceneLightingOIT_phys
compiling shader sceneLightingKeyedOIT_phys
compiling shader sceneLightingRT_phys
compiling shader sceneLightingKeyedRT_phys
compiling shader sceneLightingOITRT_phys
compiling shader sceneLightingKeyedOITRT_phys
compiling shader objectBatch_phys
compiling shader objectBatchOIT_phys
compiling shader lightmapBake_phys
Shader 'lightmapBake_phys' (ps_6_0): compile failed - hlsl.hlsl:870:20: error: use of undeclared identifier 'HaloLightDir'
compiling shader lightmapBakeHW_phys
Shader 'lightmapBakeHW_phys' (ps_6_5): compile failed - hlsl.hlsl:778:20: error: use of undeclared identifier 'HaloLightDir'
compiling shader lightmapBakeShadowMap_phys
Shader 'lightmapBakeShadowMap_phys' (ps_6_0): compile failed - hlsl.hlsl:758:21: error: use of undeclared identifier 'HaloLightDir'
compiling shader lightmapBakeAmbient_phys
compiling shader sceneLightingFlat_lm_phys
compiling shader sceneLightingKeyedFlat_lm_phys
compiling shader sceneLightingOITFlat_lm_phys
compiling shader sceneLightingKeyedOITFlat_lm_phys
compiling shader sceneLightingRTFlat_lm_phys
compiling shader sceneLightingKeyedRTFlat_lm_phys
compiling shader sceneLightingOITRTFlat_lm_phys
compiling shader sceneLightingKeyedOITRTFlat_lm_phys
compiling shader sceneLighting_lm_phys
compiling shader sceneLightingKeyed_lm_phys
compiling shader sceneLightingOIT_lm_phys
compiling shader sceneLightingKeyedOIT_lm_phys
compiling shader sceneLightingRT_lm_phys
compiling shader sceneLightingKeyedRT_lm_phys
compiling shader sceneLightingOITRT_lm_phys
compiling shader sceneLightingKeyedOITRT_lm_phys
compiling shader sceneLightingFlat_pom
compiling shader sceneLightingKeyedFlat_pom
compiling shader sceneLightingOITFlat_pom
compiling shader sceneLightingKeyedOITFlat_pom
compiling shader sceneLightingRTFlat_pom
compiling shader sceneLightingKeyedRTFlat_pom
compiling shader sceneLightingOITRTFlat_pom
compiling shader sceneLightingKeyedOITRTFlat_pom
compiling shader sceneLighting_pom
compiling shader sceneLightingKeyed_pom
compiling shader sceneLightingOIT_pom
compiling shader sceneLightingKeyedOIT_pom
compiling shader sceneLightingRT_pom
compiling shader sceneLightingKeyedRT_pom
compiling shader sceneLightingOITRT_pom
compiling shader sceneLightingKeyedOITRT_pom
compiling shader objectBatch_pom
compiling shader objectBatchOIT_pom
compiling shader sceneLightingFlat_lm_pom
compiling shader sceneLightingKeyedFlat_lm_pom
compiling shader sceneLightingOITFlat_lm_pom
compiling shader sceneLightingKeyedOITFlat_lm_pom
compiling shader sceneLightingRTFlat_lm_pom
compiling shader sceneLightingKeyedRTFlat_lm_pom
compiling shader sceneLightingOITRTFlat_lm_pom
compiling shader sceneLightingKeyedOITRTFlat_lm_pom
compiling shader sceneLighting_lm_pom
compiling shader sceneLightingKeyed_lm_pom
compiling shader sceneLightingOIT_lm_pom
compiling shader sceneLightingKeyedOIT_lm_pom
compiling shader sceneLightingRT_lm_pom
compiling shader sceneLightingKeyedRT_lm_pom
compiling shader sceneLightingOITRT_lm_pom
compiling shader sceneLightingKeyedOITRT_lm_pom
compiling shader sceneLightingFlat_phys_pom
compiling shader sceneLightingKeyedFlat_phys_pom
compiling shader sceneLightingOITFlat_phys_pom
compiling shader sceneLightingKeyedOITFlat_phys_pom
compiling shader sceneLightingRTFlat_phys_pom
compiling shader sceneLightingKeyedRTFlat_phys_pom
compiling shader sceneLightingOITRTFlat_phys_pom
compiling shader sceneLightingKeyedOITRTFlat_phys_pom
compiling shader sceneLighting_phys_pom
compiling shader sceneLightingKeyed_phys_pom
compiling shader sceneLightingOIT_phys_pom
compiling shader sceneLightingKeyedOIT_phys_pom
compiling shader sceneLightingRT_phys_pom
compiling shader sceneLightingKeyedRT_phys_pom
compiling shader sceneLightingOITRT_phys_pom
compiling shader sceneLightingKeyedOITRT_phys_pom
compiling shader objectBatch_phys_pom
compiling shader objectBatchOIT_phys_pom
compiling shader sceneLightingFlat_lm_phys_pom
compiling shader sceneLightingKeyedFlat_lm_phys_pom
compiling shader sceneLightingOITFlat_lm_phys_pom
compiling shader sceneLightingKeyedOITFlat_lm_phys_pom
compiling shader sceneLightingRTFlat_lm_phys_pom
compiling shader sceneLightingKeyedRTFlat_lm_phys_pom
compiling shader sceneLightingOITRTFlat_lm_phys_pom
compiling shader sceneLightingKeyedOITRTFlat_lm_phys_pom
compiling shader sceneLighting_lm_phys_pom
compiling shader sceneLightingKeyed_lm_phys_pom
compiling shader sceneLightingOIT_lm_phys_pom
compiling shader sceneLightingKeyedOIT_lm_phys_pom
compiling shader sceneLightingRT_lm_phys_pom
compiling shader sceneLightingKeyedRT_lm_phys_pom
compiling shader sceneLightingOITRT_lm_phys_pom
compiling shader sceneLightingKeyedOITRT_lm_phys_pom
compiling shader sceneLightingFlat_cel
compiling shader sceneLightingKeyedFlat_cel
compiling shader sceneLightingOITFlat_cel
compiling shader sceneLightingKeyedOITFlat_cel
compiling shader sceneLightingRTFlat_cel
compiling shader sceneLightingKeyedRTFlat_cel
compiling shader sceneLightingOITRTFlat_cel
compiling shader sceneLightingKeyedOITRTFlat_cel
compiling shader sceneLighting_cel
compiling shader sceneLightingKeyed_cel
compiling shader sceneLightingOIT_cel
compiling shader sceneLightingKeyedOIT_cel
compiling shader sceneLightingRT_cel
compiling shader sceneLightingKeyedRT_cel
compiling shader sceneLightingOITRT_cel
compiling shader sceneLightingKeyedOITRT_cel
compiling shader objectBatch_cel
compiling shader objectBatchOIT_cel
compiling shader lightmapLighting_cel
compiling shader lightmapLightingNormal_cel
compiling shader lightmapLightingOIT_cel
compiling shader lightmapLightingKeyed_cel
compiling shader lightmapLightingKeyedNormal_cel
compiling shader lightmapLightingKeyedOIT_cel
compiling shader sceneLightingFlat_lm_cel
compiling shader sceneLightingKeyedFlat_lm_cel
compiling shader sceneLightingOITFlat_lm_cel
compiling shader sceneLightingKeyedOITFlat_lm_cel
compiling shader sceneLightingRTFlat_lm_cel
compiling shader sceneLightingKeyedRTFlat_lm_cel
compiling shader sceneLightingOITRTFlat_lm_cel
compiling shader sceneLightingKeyedOITRTFlat_lm_cel
compiling shader sceneLighting_lm_cel
compiling shader sceneLightingKeyed_lm_cel
compiling shader sceneLightingOIT_lm_cel
compiling shader sceneLightingKeyedOIT_lm_cel
compiling shader sceneLightingRT_lm_cel
compiling shader sceneLightingKeyedRT_lm_cel
compiling shader sceneLightingOITRT_lm_cel
compiling shader sceneLightingKeyedOITRT_lm_cel
compiling shader sceneLightingFlat_phys_cel
compiling shader sceneLightingKeyedFlat_phys_cel
compiling shader sceneLightingOITFlat_phys_cel
compiling shader sceneLightingKeyedOITFlat_phys_cel
compiling shader sceneLightingRTFlat_phys_cel
compiling shader sceneLightingKeyedRTFlat_phys_cel
compiling shader sceneLightingOITRTFlat_phys_cel
compiling shader sceneLightingKeyedOITRTFlat_phys_cel
compiling shader sceneLighting_phys_cel
compiling shader sceneLightingKeyed_phys_cel
compiling shader sceneLightingOIT_phys_cel
compiling shader sceneLightingKeyedOIT_phys_cel
compiling shader sceneLightingRT_phys_cel
compiling shader sceneLightingKeyedRT_phys_cel
compiling shader sceneLightingOITRT_phys_cel
compiling shader sceneLightingKeyedOITRT_phys_cel
compiling shader objectBatch_phys_cel
compiling shader objectBatchOIT_phys_cel
compiling shader sceneLightingFlat_lm_phys_cel
compiling shader sceneLightingKeyedFlat_lm_phys_cel
compiling shader sceneLightingOITFlat_lm_phys_cel
compiling shader sceneLightingKeyedOITFlat_lm_phys_cel
compiling shader sceneLightingRTFlat_lm_phys_cel
compiling shader sceneLightingKeyedRTFlat_lm_phys_cel
compiling shader sceneLightingOITRTFlat_lm_phys_cel
compiling shader sceneLightingKeyedOITRTFlat_lm_phys_cel
compiling shader sceneLighting_lm_phys_cel
compiling shader sceneLightingKeyed_lm_phys_cel
compiling shader sceneLightingOIT_lm_phys_cel
compiling shader sceneLightingKeyedOIT_lm_phys_cel
compiling shader sceneLightingRT_lm_phys_cel
compiling shader sceneLightingKeyedRT_lm_phys_cel
compiling shader sceneLightingOITRT_lm_phys_cel
compiling shader sceneLightingKeyedOITRT_lm_phys_cel
compiling shader sceneLightingFlat_pom_cel
compiling shader sceneLightingKeyedFlat_pom_cel
compiling shader sceneLightingOITFlat_pom_cel
compiling shader sceneLightingKeyedOITFlat_pom_cel
compiling shader sceneLightingRTFlat_pom_cel
compiling shader sceneLightingKeyedRTFlat_pom_cel
compiling shader sceneLightingOITRTFlat_pom_cel
compiling shader sceneLightingKeyedOITRTFlat_pom_cel
compiling shader sceneLighting_pom_cel
compiling shader sceneLightingKeyed_pom_cel
compiling shader sceneLightingOIT_pom_cel
compiling shader sceneLightingKeyedOIT_pom_cel
compiling shader sceneLightingRT_pom_cel
compiling shader sceneLightingKeyedRT_pom_cel
compiling shader sceneLightingOITRT_pom_cel
compiling shader sceneLightingKeyedOITRT_pom_cel
compiling shader objectBatch_pom_cel
compiling shader objectBatchOIT_pom_cel
compiling shader sceneLightingFlat_lm_pom_cel
compiling shader sceneLightingKeyedFlat_lm_pom_cel
compiling shader sceneLightingOITFlat_lm_pom_cel
compiling shader sceneLightingKeyedOITFlat_lm_pom_cel
compiling shader sceneLightingRTFlat_lm_pom_cel
compiling shader sceneLightingKeyedRTFlat_lm_pom_cel
compiling shader sceneLightingOITRTFlat_lm_pom_cel
compiling shader sceneLightingKeyedOITRTFlat_lm_pom_cel
compiling shader sceneLighting_lm_pom_cel
compiling shader sceneLightingKeyed_lm_pom_cel
compiling shader sceneLightingOIT_lm_pom_cel
compiling shader sceneLightingKeyedOIT_lm_pom_cel
compiling shader sceneLightingRT_lm_pom_cel
compiling shader sceneLightingKeyedRT_lm_pom_cel
compiling shader sceneLightingOITRT_lm_pom_cel
compiling shader sceneLightingKeyedOITRT_lm_pom_cel
compiling shader sceneLightingFlat_phys_pom_cel
compiling shader sceneLightingKeyedFlat_phys_pom_cel
compiling shader sceneLightingOITFlat_phys_pom_cel
compiling shader sceneLightingKeyedOITFlat_phys_pom_cel
compiling shader sceneLightingRTFlat_phys_pom_cel
compiling shader sceneLightingKeyedRTFlat_phys_pom_cel
compiling shader sceneLightingOITRTFlat_phys_pom_cel
compiling shader sceneLightingKeyedOITRTFlat_phys_pom_cel
compiling shader sceneLighting_phys_pom_cel
compiling shader sceneLightingKeyed_phys_pom_cel
compiling shader sceneLightingOIT_phys_pom_cel
compiling shader sceneLightingKeyedOIT_phys_pom_cel
compiling shader sceneLightingRT_phys_pom_cel
compiling shader sceneLightingKeyedRT_phys_pom_cel
compiling shader sceneLightingOITRT_phys_pom_cel
compiling shader sceneLightingKeyedOITRT_phys_pom_cel
compiling shader objectBatch_phys_pom_cel
compiling shader objectBatchOIT_phys_pom_cel
compiling shader sceneLightingFlat_lm_phys_pom_cel
compiling shader sceneLightingKeyedFlat_lm_phys_pom_cel
compiling shader sceneLightingOITFlat_lm_phys_pom_cel
compiling shader sceneLightingKeyedOITFlat_lm_phys_pom_cel
compiling shader sceneLightingRTFlat_lm_phys_pom_cel
compiling shader sceneLightingKeyedRTFlat_lm_phys_pom_cel
compiling shader sceneLightingOITRTFlat_lm_phys_pom_cel
compiling shader sceneLightingKeyedOITRTFlat_lm_phys_pom_cel
compiling shader sceneLighting_lm_phys_pom_cel
compiling shader sceneLightingKeyed_lm_phys_pom_cel
compiling shader sceneLightingOIT_lm_phys_pom_cel
compiling shader sceneLightingKeyedOIT_lm_phys_pom_cel
compiling shader sceneLightingRT_lm_phys_pom_cel
compiling shader sceneLightingKeyedRT_lm_phys_pom_cel
compiling shader sceneLightingOITRT_lm_phys_pom_cel
compiling shader sceneLightingKeyedOITRT_lm_phys_pom_cel
duplicate menu id 'msgbox'
Vulkan pinned memory pool: 64 MB, memory type 1
Shader 'lightmapBakeShadowMap' is not available
lightmap bake: lamp 0 - the shadow map bake shader would not deploy
lightmap bake: lamp 0 of atlas 0 failed
lightmap bake: stopped at a failed step - 56 static lights, atlas 0 of 4, lamp 0, direct page 0, scatter atlas 0 of 5, lamp 0, bounce 0 of 3, 0 steps done
lightmap bake: FAILED -the level stays on the vertex lighting path
lighting: NVIDIA GeForce RTX 3080, method 2 (requested 2), lightmaps NONE, 180 lights (56 static), hardware ray tracing no
Vulkan memory reserve: type 1 heap 0, a block of 256 MB with room
Vulkan memory reserve: type 5 heap 2, a block of 26 MB with room
Vulkan memory reserve: type 3 heap 1, a block of 256 MB with room
model textures: 'ASE model 108 texture 0' has no size
model textures: 'ASE model 127 texture 1' has no size
model textures: 'ASE model 133 texture 1' has no size
model textures: 'ASE model 134 texture 1' has no size
model textures: 'ASE model 135 texture 1' has no size
model textures: 'ASE model 136 texture 1' has no size
model textures: 'ASE model 137 texture 1' has no size
model textures: 'ASE model 142 texture 1' has no size
model textures: 'ASE model 151 texture 1' has no size
model textures: 'ASE model 152 texture 1' has no size
model textures: 'ASE model 153 texture 1' has no size
model textures: 'ASE model 154 texture 1' has no size
model textures: 'ASE model 158 texture 1' has no size
model textures: 'ASE model 160 texture 1' has no size
model textures: 'ASE model 161 texture 1' has no size
model textures: 'ASE model 162 texture 1' has no size
model textures: 'ASE model 163 texture 1' has no size
model textures: 'ASE model 165 texture 1' has no size
level load: 1000 warm-up frames took 6095 ms
lightmap bake: lamp 0 - the shadow map bake shader would not deploy
lightmap bake: lamp 0 of atlas 0 failed
lightmap bake: stopped at a failed step - 56 static lights, atlas 0 of 4, lamp 0, direct page 0, scatter atlas 0 of 5, lamp 0, bounce 0 of 3, 0 steps done
lightmap bake: FAILED -the level stays on the vertex lighting path
lighting: NVIDIA GeForce RTX 3080, method 2 (requested 2), lightmaps NONE, 180 lights (56 static), hardware ray tracing no
Vulkan memory reserve: type 1 heap 0, a block of 256 MB with room
Vulkan memory reserve: type 5 heap 2, a block of 26 MB with room
Vulkan memory reserve: type 3 heap 1, a block of 256 MB with room
model textures: 'ASE model 108 texture 0' has no size
model textures: 'ASE model 127 texture 1' has no size
model textures: 'ASE model 133 texture 1' has no size
model textures: 'ASE model 134 texture 1' has no size
model textures: 'ASE model 135 texture 1' has no size
model textures: 'ASE model 136 texture 1' has no size
model textures: 'ASE model 137 texture 1' has no size
model textures: 'ASE model 142 texture 1' has no size
model textures: 'ASE model 151 texture 1' has no size
model textures: 'ASE model 152 texture 1' has no size
model textures: 'ASE model 153 texture 1' has no size
model textures: 'ASE model 154 texture 1' has no size
model textures: 'ASE model 158 texture 1' has no size
model textures: 'ASE model 160 texture 1' has no size
model textures: 'ASE model 161 texture 1' has no size
model textures: 'ASE model 162 texture 1' has no size
model textures: 'ASE model 163 texture 1' has no size
model textures: 'ASE model 165 texture 1' has no size
level load: 324 warm-up frames took 2000 ms
lightmap bake: lamp 0 - the shadow map bake shader would not deploy
lightmap bake: lamp 0 of atlas 0 failed
lightmap bake: stopped at a failed step - 56 static lights, atlas 0 of 4, lamp 0, direct page 0, scatter atlas 0 of 5, lamp 0, bounce 0 of 3, 0 steps done
lightmap bake: FAILED -the level stays on the vertex lighting path
lighting: NVIDIA GeForce RTX 3080, method 2 (requested 2), lightmaps NONE, 180 lights (56 static), hardware ray tracing no
Vulkan memory reserve: type 1 heap 0, a block of 256 MB with room
Vulkan memory reserve: type 5 heap 2, a block of 26 MB with room
Vulkan memory reserve: type 3 heap 1, a block of 256 MB with room
model textures: 'ASE model 108 texture 0' has no size
model textures: 'ASE model 127 texture 1' has no size
model textures: 'ASE model 133 texture 1' has no size
model textures: 'ASE model 134 texture 1' has no size
model textures: 'ASE model 135 texture 1' has no size
model textures: 'ASE model 136 texture 1' has no size
model textures: 'ASE model 137 texture 1' has no size
model textures: 'ASE model 142 texture 1' has no size
model textures: 'ASE model 151 texture 1' has no size
model textures: 'ASE model 152 texture 1' has no size
model textures: 'ASE model 153 texture 1' has no size
model textures: 'ASE model 154 texture 1' has no size
model textures: 'ASE model 158 texture 1' has no size
model textures: 'ASE model 160 texture 1' has no size
model textures: 'ASE model 161 texture 1' has no size
model textures: 'ASE model 162 texture 1' has no size
model textures: 'ASE model 163 texture 1' has no size
model textures: 'ASE model 165 texture 1' has no size
level load: 326 warm-up frames took 2001 ms
Adminion
Forum Admin
Forum Admin
Posts: 108
Joined: Sat Aug 22, 2026 3:01 pm

Re: Very Dark in 2.0.2

Post by Adminion »

Some shaders got broken. Just uploading v2.0.3 with the fix.
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